BLOOD ^V^ M O N r Y
CONTENT RATED BY
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Other Important Health and Safety Information. The Xbox® Instruction Manual
contains important health and safety information that you should read and
understand before using this software.
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CONTROLS OF THE PROFESSIONAL 2
XBOX Live® 3
Take HITMAN BLOOD MONEY
Beyond the Box 3
GETTING INTO THE GAME 3
Profile Management 3
Xbox Live® 4
A Manual for the Professional 4
UP CLOSE 4 PERSONAL 6
N Climbing 4 Scaling 10
UBTERFUGE TECHNIQUES 11
Disguises 4 Concealment 11
Doors, Locks 4 Security 12
TOOLS OF THE TRADE 15
Firearms, Situational 4 Equipment .... 18
Weapons 4 Tools 19
Cleaning .'■■.. 19
Recovering Surveillance Tapes 20
POST MISSION . 20
GAME CREDITS . . . ... 21
MUSIC CREDITS . . 23
COI1TROLS of the PROFESSIOflAL
O (left trigger!
O (back) button
O (start) button
9 (directional pad)
Q (click, hold/release)
© < ta p>
(pull & hold)
Move character; Zoom map;
Highlight menu options
Open/Close sniper scope;
View Mode switch
Zoom sniper scope/binoculars;
Scroll through actions/items;
Highlight menu options
Scroll through maps/inventory
Drop item; Exit map; Exit legend; Cancel
Pick up item
Pick up list
Carry out action; Confirm
View action list
Fire; Use weapon; Close combat
TAKE HITMAN BLOOD MONEY™ BEYONl
Xbox Live® is a high-speed or broadband Internet gaming community where
you can Create a permanent gamer identity, set up a Friends List with other
players, see when they're online, invite them to play, and talk to them in real
time (with an Xbox Communicator Headset) as you play.
Before you can use Xbox Live, you need to connect your Xbox console
to a high-speed or broadband Internet connection and sign up for the Xbox
Live service. To determine if Xbox Live is available in your region and for
information about connecting to Xbox Live, see WWW.XBOX.COM/CONNECT
GETTII1G into the GAITIE
Before embarking on a career as a Hitman, you must first prepare a profile.
The profile keeps a record of your progress and preferences, along with
weaponry choices, funds and other equipment and items you acquire.
From the PROFILE MANAGER screen, choose CREATE PROFILE and enter
a name for the profile. If you have a previously created profile, you can
select this to resume the career. You can also delete profiles you no
longer want. \
Once you've created a profile, you will then choose a difficulty level:
For the inexperienced, and those new to the world
of the assassin. There are no limitations on how many
saves you can make while attempting a mission.
Suitable for those comfortable with contract killing.
Each mission allows seven saves.
For the practiced and experienced. Only three saves
per mission are permitted.
For the true professional only. No saves are permitted
once a mission is in progress.
Although the professional will choose not to reveal employment history,
many assassins will wish to evaluate and compare their skills against other
professionals around the world.
In order to submit mission data, the professional must have an online
connection and have created and signed on to his Xbox Live® account
before starting the mission. Then, after each successful mission, the
professional will be given the option to upload mission statistics and rank
himself against all those who have attempted the same.
note: You can also create a new Xbox Live® account manage your Friends List, and
activate the Voice Through TV feature via the Xbox Live® menu, j
This manual provides insight into the mind and practices of the professional
Hitman. This manual refers to the Hitman as "the professional." It explores
the complexities, skills and the intricacies with which "the professional"
conducts his craft.
The professional techniques outlined in this manual vary in complexity,
and are graded by difficulty using the following ranking system:
^rz" ^r*- ^^ <<^
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^& ^^ ^^ ^& ^v*
ANONYMITY, THE DISGUISE OF THE PROFESSIONAL
Longevity in the profession is dependent on transparency in the world. The
professional seeks solace in a world where the only way to carry out this
sort of work is with anonymity.
• The professional avoids the blood bath wherever possible, as this
attracts the unwanted eyes of the law or multiple witnesses and an audit
trail to his door.
• If a witness lives, the professional's notoriety increases. The professional
negates this by making sure he is not discovered on a job, and that no
witnesses or clues are left on the scene.
• When the professional takes civilian lives, the invariable result is taped
TV footage and witnesses at the scene of the crime. When this happens,
the professional gains notoriety. As notoriety increases, the ease with
which the professional can carry out his next contract decreases.
• For further insurance against discovery in areas covered by TV cameras,
the professional can make sure to destroy all video-surveillance tapes.
• The professional can assess his successfulness and his notoriety
following a contract through, the media. If there have been witnesses, the
newspaper is his best way of finding out. The professional should look
out for newspapers while on location. These may detail previous targets
and missions, and may even give a clue to the professional's identity.
UP CLOSE & PERSOI1AL
The professional uses close hand combat skills to eliminate the mark
with minimum noise and when dealing with unforeseen circumstances.
The majority of these skills are ideal in firearm-restricted areas.
HEAD USE l^J
Use © to position
yourself in front of
the victim, then pull
E) to head butt
THE PUNCH §§
While the victim is
dazed, use © to
position yourself in
front of your target,
then press pull ITE
Use © to position
yourself in front
of the armed victim,
then pull |]J to
disarm the person.
note: During the struggle, it's possible that the firearm will go off accidentally.
carries out his work
using tools that can
be concealed on his
person. He has
i \ x a r '
a number of tools at his disposal that, when concealed, can go undetected
in most public areas.
Use © to walk toward the mark, hold © to access the inventory and then
select a firearm. Pull Mzh to discharge the firearm, then tap © to holster
and conceal it.
FIBER WIRE I*
The fiber wire is
the 'most difficult
of your weapons to
use but the easiest
to conceal. It is also
the quietest and most
efficient tool to use to avoid raising an alarm.
Select the fiber wire from inventory, then pull and hold P to tighten
the fiber wire and automatically enter sneak mode. Use © to maneuver
behind the mark, then release Hi to strangle the victim.
note: If you are spotted or you fail to execute this move in one fluid movement your
intended victim may become alerted, and attempt to raise an alarm or attack!
often looks for
secluded areas away
from TV cameras
and civilian witnesses
to eliminate a guard \
or mark. Elevators provide an excellent space in which to do this.
While in an elevator, access the roof hatch by pressing pull © . Equip
the fiber wire from inventory, and then look toward the open hatch. While
a victim is visible below, press © to strangle and pull the mark up
and out of the elevator.
Knives are another
silent, easy to
means for the
eliminate the mark.
I'r 5 */;
Select the knife from inventory. Pull and hold %3 to enter sneak mode,
and sneak toward the mark. When you're behind the victim, pull D
to silently slit the mark's throat.
To throw a knife, use
the CJ to aim at the
victim, click and hold
©, then release ©
to kill your mark.
uses two types
of syringes. The
sedative syringe (non
lethal) is an effective
means of sedating
guards and civilians obstructing your path. This reduces your notoriety
by limiting the amount of civilian casualties. Use the poison syringe (lethal)
either to eliminate a mark directly or to administer poison to food and
drink, allowing you to terminate the mark from a safe distance. ^^^^^^
Select a syringe type from inventory, and then pull (9 and use ©
to sneak up behind the victim. Once behind the mark, pull E9 to inject
poison into the victim's neck.
and then uses poison
to eliminate the mark
with clinical precision from a safe distance./
Stand in front of the food or beverage, open the inventory and select
the required syringe. Use © to aim the crosshair at the food or beverage,
and pull E9 to poison the item.
note: The professional will use any means at his disposal to gain the strategic
advantage required to successfully execute his contract.
HUMAN SHIELD 10
When backed into
a corner, the
take every advantage
to safeguard his exit
from the scene; this
may mean using a human life as a protective shield.
Equip a concealable firearm from inventory, then approach the victim from
behind and press © to grab the mark and use him as a human shield.
Press 9 to reload
the firearm while
holding a human
Iness is over.
When out of danger,
press © again to
knock the human
or press © to push
the human shield
to the floor once his
can use the veil of
suicide when offered
a huge height and
a target. Walk up
behind the mark.
When you're close enough, pull Qf to push the mark over a ledge
TRAVERSING THE ENVIRONMENT
The professional looks for the most anonymous path through
the environment and will exhaust all possible avenues of access
to the mark in preparation for a contract.
CLIMBING 8c SCALING
JUMPING WALLS \M
Using ©, first
approach the wall,
then push forward
toward it to
automatically jump it.
Using ©, approach
the balcony, then
push forward toward
the edge to
CLIMBING THROUGH WINDOWS
Using ©, approach
the open window,
then push forward
toward it to
WALKING A LEDGE
Approach the ledge,
then push toward it
climb onto it.
CLIMBING DRAIN PIPES
drainpipe, then push
toward it to
onto it. Push Q
#/#- to ascend/
descend. Pull Q to drop off the drain pipe.
'II 111 'd_
CLIMBING LADDERS l*H
Approach the ladder, then push toward it to
automatically climb onto it. Push Q #/#
to ascend/descend. Pull (9 to drop off the ladder.
DISGUISES & CONCEALMENT
The professional will often apply subterfuge techniques to evade detection
and introduce the element of surprise to an unsuspecting mark.
The professional seeks
anonymity on a contract,
acquiring disguises from
rooms and changing areas,
and opportunistically from
the people wearing them.
Disguises allow the professional to infiltrate and move undetected through
areas of high security. Similarly, when dressed as a worker, the professional
carries the tools of that profession and can use them as weapons without
raising suspicion. For example, as a workman the professional will carry
hammers and nail guns; as a gardener he will carry shears; and so on.
Stand near a dead or unconscious body, then press © to change
into the disguise.
carries out his work
made during a
contract, the professional quickly seeks out a hiding place to conceal
the body or bodies.
Stand near a dead or unconscious body and press Q to begin dragging it.
Press © to drop the body.
DISPOSING OF BODIES
On more complicated
casualties may occur.
can jeopardize cover,
alert security and
arouse suspicion in the mark. The professional avoids this at all costs,
quickly adapting to the environment, disposing of bodies in freezers,
wardrobes, showers and badly lit areas. /
Stand near a dead or unconscious body and press Q to drag it.
Press Q to open the lid of a container, then press Q again to dump
the body inside.
DOORS, LOCKS & SECURITY
The professional is an expert locksmith with a number of specialist tools
and distraction techniques at his disposal to gain access to the most highly
SURVEILLANCE A COMMUNICATION TECHNIQUES
Knowledge is integral to the professional's survival. Every detail is
meticulously researched so that all possible scenarios, exits and escape
routes are thoroughly explored.
The professional will
often scope out a
room before entering
it, negating any
and ensuring that
nothing is left to chance.
Using Q, approach the door. Pull and hold Q to crouch in front of it,
then press Q to look through the keyhole. Press Q again to exit
keyhole view. \
The professional often applies subtle
communication techniques on staff
members to gain layout and location
Walk up to the person and press Q
to initiate conversation.
LOCK PICKS ^dL>
The lock pick is a default
tool used by the
professional on every job;
it is easily concealed
and is not detectable by
hand-held or walk-through
detection devices. The professional can also purchase more enhanced lock
picks for slicker, speedier access.
Approach a locked door and press Q to begin picking the lock.
KEY CARDS 4 READ/WRITE DEVICES
In areas of high
access key cards to
gain access to the
mark. You can steal
key cards from rooms or security when on a contract. \
Approach the locked door and press Q to equip the key card
and open the door.
BREAKING LOCKS ^
go wrong on a job
and the professional
needs to gain quick
entry to an area
without time to use
a lock pick. When faced with no other option, you can gain access
by shooting the door lock. (This only works on conventional door locks
and not on key card areas.) This is the riskiest solution as the noise
of shooting the lock may alert security or result in discovery
of a damaged door.
Select a firearm from inventory, walk up to the door, and use Q to aim
the crosshair at the lock. Pull l:W to fire and break open the lock.
HIDING IN THE CLOSET ^
Stand in front of the
closet and press Q
to enter it. Press
Q when inside
the closet to exit.
Using a range of distraction techniques, the professional gains extra time
on a contract and access to high security areas.
COINS A THROWN ITEMS
The professional will often
throw an item such as
a coin into a guarded /
area to force security to
investigate the created distraction. The professional often uses these
techniques to lessen civilian and security casualties, or to enable
an undetected passage into high security areas.
Select a coin from inventory (or equip another small item to throw)
then click and hold Q to prepare to throw. Use Q to aim the crosshair,
then release Q to throw the item.
The professional can
use a firearm to
shoot out lights and
shut down power
to plunge an area into darkness, forcing security to investigate. The
professional will manipulate light wherever possible to remain anonymous.
Stand in front of the switch or junction box and press Q to plunge
the room or area into darkness. You can also destroy lights. Equip
a firearm from inventory, use Q to aim the crosshair at the light source
and pull HW to fire a shot and destroy it.
TOOLS of the TRADE
Tools are the only things in the professional's life that can be truly relied
upon. The professional studies and masters each of his tools so that he
can use the correct application on every contract — guaranteeing anonymity
and minimum exposure in the field.
r IREARMS, SITUATIONAL & EQUIPMENT
PISTOLS 4 HANDGUNS
The professional opts for the pistol and
handgun for their power and size. Pistols
and handguns are easily concealed,
and once silenced become a highly
effective means of eliminating the mark.
The professional uses these weapons only
in close proximity to the mark, since they
offer limited clip capacity and accuracy over long distances,
The professional opts for assault
rifles as an option only when
cornered or in clutch situations.
The size and noise of the assault
rifle makes it very difficult to conceal.
In its favor, the assault rifle offers
a range of 300m but must be used
with single shot and burst fire
to afford any kind of accuracy.
The sub-machine gun offers
the professional a high rate of fire and
lightweight maneuverability when in close
proximity to the mark. The sub-machine
gun is the least subtle choice when on
a job and doesn't offer the accuracy
or anonymity of a silenced weapon.
The shotgun is devastating in close
quarters but makes a lot of noise!
The professional will only resort to using
this type of weapon when backed into
a corner or as a last resort.
The professional's choice, the sniper rifle
is the most powerful and accurate
means of eliminating the mark. This
weapon can be silenced and used long
distance from a safe vantage point, then
broken down into a concealed briefcase.
The sniper rifle is
the favorite weapon
of the professional
and, when mastered,
is the deadliest ally.
The remote bomb is another useful tool which
the professional can plant in a mark's room
and then detonate from a safe distance.
The professional uses explosives intelligently
and strategically to eliminate the mark.
An explosive device
placed on the fixing
point of a chandelier
not only eliminates
the mark successfully,
but is also initially perceived as an accident, ensuring your smooth exit
from the scene. There are other ways a professional can choreograph
a hit to be perceived as "accidental." See ENVIRONMENTALIST below
for an example.
The professional looks for opportunistic suspended items that could
demolish a mark. These can be brought crashing down with clever use
of explosives, or by shooting glass or fixture points using a high-powered
weapon such as a sniper rifle.
The professional has an eye for ingenious ways of dressing a hit as an
accident. For example, when in a kitchen, the professional notices the gas
burner and its explosive potential. He weighs every opportunity and makes
the hit look like a freak accident whenever possible.
The professional's best tool for surveillance work. Binoculars provide
an excellent tool for surveying and spying on the mark's behavioral patterns
from safe distances.
The professional carries the mission briefing
throughout the contract so that he can refer
to objectives and mark information at will
and leave nothing to chance.
Detailed maps and intelligence are paramount
to the success of a contract. The professional
uses maps as his main navigational means.
The map's attention to detail ensures that he
never gets lost and that detailed intelligence
on guards, security and the mark's location
are always at his fingertips.
The professional can buy additional info and
intel on more complicated jobs to ensure that
everything goes smoothly. This additional data
is always included on the map.
The professional takes payment in unmarked bills, which he can easily
transfer to an offshore bank account, avoiding detection. The professional
is paid according to risk and the social or political prominence of the mark.
The higher the profile and complexity, the higher the price. The professional
often receives bonuses for executing a contract quickly, smoothly and
without trace. The professional can earn additional cash by retrieving
suitcases and money from safes on the scene.
note: Replaying a mission can earn you more money; however, you will only receive
the difference between the initial and new earnings.
The professional leads a frugal existence, preferring not to draw attention
to himself with extravagant spending. The professional can choose to spend
money on new tools, information and — when required — cleaning services
on contracts that went badly with high civilian casualties.
Before beginning a contract, the professional
can choose to purchase information aiding
completion of mission objectives and
concerning the mission as a whole. He can
also purchase target location information
(room location, behavior, next expected
location) and access information (disguise
requirements, location of off-limit areas,
key-carded doors, frisk and search
points, possible smuggle opportunities).
The professional often tries to purchase structural information
for the location in question.
PURCHASING AGENCY PICKUPS
The professional can purchase additional items to aid completion
of the contract. These are placed and marked on the map as Agency
pickups. The Agency may sometimes employ a contact to deliver
WEAPONS & TOOLS
The professional often elects to purchase
upgrades in the form of specialized weapons.
These weapons are always untraceable, so
they have to be ordered through a trusted
fence before purchase. The professional
chooses the highest-quality tools and weapons
on the market:
ADVANCED LOCK PICKS
• ADVANCED BINOCULARS
pick locks faster;
allows access to key-carded doors without
the relevant key card; requires additional time.
Incremental zoom, with better overall vision
capabilities and digital distance counter.
Restores partial health.
Provide a small
The professional performs all his own cleaning where possible, but
occasionally is forced to hire external help if he has had to make
an emergency exit when a contract has gone badly. He can take care of
non-disposed-of bodies and use bribes to reduce notoriety.
note: Replaying a mission and finishing with a lower notoriety value than originally
awarded in turn lowers your current notoriety level.
RECOVERING SURVEILLANCE TAPES
the contract ahead
provided in the
briefing. From the briefing, the professional knows where TV cameras
are located, but sometimes under pressure he is forced to perform an
unplanned action that may be caught on camera. The professional always
(circumstances allowing) carries out his own cleaning on an untidy contract
The professional locates the TV control room and removes all evidence.
Stand in front of the recording unit and press Q to remove the tape.
Once the professional has successfully
completed a mission, he will often need to
address several expenses. These cover
a number of different circumstances,
for example the retrieval and replacement
of items left at the scene, such as suits
and custom weaponry.
It may also happen that potential witnesses
have been left at the scene. These can both
jeopardize your anonymity and make future
contracts that much harder to complete efficiently.
Additionally, the unlawful killing of innocents and law enforcement officials
will raise the profile of completed missions. This is also an expense
to the professional; the Agency charges him for the killing of innocent
civilians and officers in duty. Unnecessary publicity is bad for business
and this contributes tb the final Damage Control penalty, displayed
The professional can handle all expenses (both mandatory and optional)
upon successful completion of the mission.
', Technical Producer
Jens Bo Albretsen
Brian MeideH Andersen
Zoltan Buzath \
Morten Suldrup Larsen
Peter Wraae Marino
Mads 0sterby Olesen
Soren B. Jensen
Jesper Vorsholt Jorgensen
Sebastian "Vlad" Lindoff
Mads H. Peitersen
Jesper Kieler Petersen
Birgitte Bay Overgaard
Jens Peter Kurup
Thomas P Theede
Thomas "Tomzen" Dietl
Micky Kelager Christensen
Michael Bach Jensen
Kasper Hoy Nielsen
Gyula "Luppy" Szentirmay
Torste^n Kjaer Sorensen
Michael Juel Nielsen'
Alan Cameron Boyle
Morten "Mazy" Hedegren
Balazs von Kiss
Peter von Linstow
Peter Eide Paulsen
Additional Sound Designer
Peter Wendelboe Hansen
Additional Script Writer
Composed and Produced
by Jesper Kyd (Score)
Performed by the Budapest
Symphony Orchestra (Score)
Anni Greve Andersen
k Charlotte Delran
*• Chris Edgar
Soren Reinhold Jensen
Niels Ole Sorensen
Christine CT Tharup
Voice Casting & Direction (US)
KBA Voice Production
Featuring the Voice Talents of
Joan M. Bentsen
Head of European Publishing
Product Acquisition Director ■
Julien Merceron f
Executive Producer f
Francois Eric Grodin
Jean Claude Flamant
Roger L. Jackson
Barry Gordon Mc. Kenna
Creative Development Director
Head of Global Brand
Head of Support Services
/Senior Localisation Manager
Monica Dalla Valle
QA Supervisor - Functionality
Jeremy C. Petreman
Carlos Reig Plaza /
Earth Miller Bernard Reeves
Laura' J. K. Wrang
Voice Recording Studio (US)
,' Christopher (Jack) Corcoran,
/ Tina Robinson,
Bo Thomas, Jamie Treacher
Supplied by Mine Loader
Software Co., Ltd.
QA Lead Technicians
A big thanks to all our
Sales and Web teams
as well as our Finance
department who have done
a wonderful job to make
this game happen. Your
tremendous work is much
appreciated. A big thanks
also to Tom Waine for
writing this manual.
CEO & President,
Eidos North America
Executive Vice President
of Marketing & Sales
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Vice President, Human
Public Relations. Director
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Public Relations Manager
Online Public Relations
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Artists: Daniel Perrett, Soprano. Praxedis Riitti,
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you an authorization number that must be included and you will need to include
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not containing this authorization number will be returned to you unprocessed
Send your postage-paid package to the following address!
Eidos, Inc. Customer Services
RMA# (state your authorization number here)
651 Brannan Street, Suite 400
San Francisco, CA 94107
You are responsible for postage of your game to our service center.
© 2006 IO Interactive A/S. Developed by IO Interactive. Published by Eidos, Inc. Hitman, Hitman Blood Money, Eidos and the
Eidos logo are trademarks of SCi Entertainment Group. IO and the IO logo are trademarks of IO Interactive A/S. The ratings
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